Welcome! Today we’re looking at adding a small detail that can make the game look more polished.
Project git link:
Bit script font link:
Ryan Hipple’s talk:
Richard “Superpig” Fine’s talk:
Modified Sprite:
Tiled:
Tiled2Unity:
Art Assets:
Unity:
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When I add the public Signal lines at the top of the Sign script, I get the type of namespace name 'Signal' could not be found ?? And also I'm unable to add a Signal Listener?
Nice addon!
who needs an official Zelda Maker when you know C#
diffs for episode:
https://github.com/fogonthedowns/Zelda/commit/a6640663f35daa2a56115810cb64b18624ed9908
https://github.com/fogonthedowns/Zelda/commit/b495e605123d40402a57f19a37410010eb987139
tag:
https://github.com/fogonthedowns/Zelda/tree/v30.1
I have a problem with this. The context clues work fine, but it shows on every single object with it in the scene instead of just the one I'm currently looking at. Any reason for this? Forgot to add I'm using this context clue on the objects themselves instead of over the player.
I am having problem on Signal. It says "the type or namespace name 'Signal' could not be found". Any fixes on this? btw thank you for all the tutorials. It really helps me to understand game making much better !!
Hey, Taft!
I was thinking: isn't it possible/easier to only have a single signal be sent continuously while the player is within a certain radius than to make 2 different signals?
Thank you!
For some reason the Context Clue only shows up if I set the size of the Scriptable Objects to 1….
Trying to understand why…
I made a nice little animation for the question mark spawning in my project. To make it have a despawn animation and not just instantly vanish, I created a IEnumerator CoRoutine in the ContextClue script telling it to activate the despawn animation before it deactivated the context clue object on the player. I had to to fiddle with stuff for a while, but got it working perfectly. A few weeks ago, I had no idea what the hell a CoRoutine was. This series teaches in a way that other youtube videos simply cannot.
I am starting to realise that it's not just the end code that matters, it's the method of getting there.
it appears but dosent go off, im using signal_event
pls help i'm just getting to here but, inside my context clue it appears when I pause my game but, it does not show up during game mode i'll try resetting Unity. I also tried the tag and sorting layer and nothing ;(
YESSSS!!!! I want your babies.
Great work so far. Awe inspiring.
Also, can you add some class system ( I know it is not core Zelda Like, but still :P)
Umm, another issue im having is when im in play mode and i select anything other then the player in my Hierarchy my movement speed gets reduced but it doesn't change speed value on the player script….weird
These tutorials are fantastic
Awesome, this is exaclty the kind of tutorial series I was looking for!
How do I make it so the walk animation stops when walking into a collision?
I can't believe I just stumbled upon this now. Please keep up this tutorial series!
wow, perfect =))))
I didnt reach this far yet but i came to tell you that your videos are helping me a lot haha
HI! Is it possible to make a signal that has a parameter, so you could for example have signal contextClue with parameter On/Off, that way you would have one listener. Would it be better?
dude can you update your downloadable project please to the newest version