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Part 30 – Context Clues: Make a game like Zelda using Unity and C#

admin by admin
July 18, 2020
in Game
21
Part 30 – Context Clues: Make a game like Zelda using Unity and C#



Welcome! Today we’re looking at adding a small detail that can make the game look more polished.

Project git link:

Bit script font link:

Ryan Hipple’s talk:

Richard “Superpig” Fine’s talk:

Modified Sprite:

Tiled:

Tiled2Unity:

Art Assets:

Unity:

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Comments 21

  1. DiCHWer Designs says:
    2 years ago

    When I add the public Signal lines at the top of the Sign script, I get the type of namespace name 'Signal' could not be found ?? And also I'm unable to add a Signal Listener?

    Reply
  2. Jeroen vd Velden says:
    2 years ago

    Nice addon!

    Reply
  3. Ver2ion says:
    2 years ago

    who needs an official Zelda Maker when you know C#

    Reply
  4. Justin Zollars says:
    2 years ago

    diffs for episode:

    https://github.com/fogonthedowns/Zelda/commit/a6640663f35daa2a56115810cb64b18624ed9908
    https://github.com/fogonthedowns/Zelda/commit/b495e605123d40402a57f19a37410010eb987139

    tag:

    https://github.com/fogonthedowns/Zelda/tree/v30.1

    Reply
  5. Jaycron Parkola says:
    2 years ago

    I have a problem with this. The context clues work fine, but it shows on every single object with it in the scene instead of just the one I'm currently looking at. Any reason for this? Forgot to add I'm using this context clue on the objects themselves instead of over the player.

    Reply
  6. Lowe _37 says:
    2 years ago

    I am having problem on Signal. It says "the type or namespace name 'Signal' could not be found". Any fixes on this? btw thank you for all the tutorials. It really helps me to understand game making much better !!

    Reply
  7. Callme Enkay says:
    2 years ago

    Hey, Taft!

    I was thinking: isn't it possible/easier to only have a single signal be sent continuously while the player is within a certain radius than to make 2 different signals?

    Reply
  8. Milton Pineda says:
    2 years ago

    Thank you!

    For some reason the Context Clue only shows up if I set the size of the Scriptable Objects to 1….
    Trying to understand why…

    Reply
  9. Zak Rahman says:
    2 years ago

    I made a nice little animation for the question mark spawning in my project. To make it have a despawn animation and not just instantly vanish, I created a IEnumerator CoRoutine in the ContextClue script telling it to activate the despawn animation before it deactivated the context clue object on the player. I had to to fiddle with stuff for a while, but got it working perfectly. A few weeks ago, I had no idea what the hell a CoRoutine was. This series teaches in a way that other youtube videos simply cannot.

    I am starting to realise that it's not just the end code that matters, it's the method of getting there.

    Reply
  10. comros says:
    2 years ago

    it appears but dosent go off, im using signal_event

    Reply
  11. Mythic Gaming says:
    2 years ago

    pls help i'm just getting to here but, inside my context clue it appears when I pause my game but, it does not show up during game mode i'll try resetting Unity. I also tried the tag and sorting layer and nothing ;(

    Reply
  12. Marko Vučilovski says:
    2 years ago

    YESSSS!!!! I want your babies.

    Great work so far. Awe inspiring.

    Also, can you add some class system ( I know it is not core Zelda Like, but still :P)

    Reply
  13. TheNamesJT says:
    2 years ago

    Umm, another issue im having is when im in play mode and i select anything other then the player in my Hierarchy my movement speed gets reduced but it doesn't change speed value on the player script….weird

    Reply
  14. Daniel CJ Todd says:
    2 years ago

    These tutorials are fantastic

    Reply
  15. artbycoel says:
    2 years ago

    Awesome, this is exaclty the kind of tutorial series I was looking for!

    Reply
  16. Mr.Greedy says:
    2 years ago

    How do I make it so the walk animation stops when walking into a collision?

    Reply
  17. Avaen says:
    2 years ago

    I can't believe I just stumbled upon this now. Please keep up this tutorial series!

    Reply
  18. Võ Nguyễn Quân Quyền says:
    2 years ago

    wow, perfect =))))

    Reply
  19. Karim Hameyada says:
    2 years ago

    I didnt reach this far yet but i came to tell you that your videos are helping me a lot haha

    Reply
  20. virtualfi says:
    2 years ago

    HI! Is it possible to make a signal that has a parameter, so you could for example have signal contextClue with parameter On/Off, that way you would have one listener. Would it be better?

    Reply
  21. Vl versus says:
    2 years ago

    dude can you update your downloadable project please to the newest version

    Reply

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