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Developing Horror Games – What Not To Do – 1

admin by admin
July 16, 2020
in Game
44
Developing Horror Games – What Not To Do – 1



In Part 1 of my “What not to do” when developing horror, we discuss the important features you want to add and remove when trying to make an enjoayble experience for you and players alike! Nothing worse than being frustrated by something that you could have easily fixed.

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Comments 44

  1. no u says:
    2 years ago

    I feel like giving the player false sense of security is what makes a horror game so perfect. Example, start of with bright lights, bold and happy colours, but as you go on give small hints that something is wrong. Since your game will be labelled as horror, it will give the player the feeling that something is wrong, that something is going to jump at them. Once they realise that there is nothing wrong (yet) thats when its the best time to convert to that horror feeling. This is just my opinion ᕕ( ᐛ )ᕗ

    Reply
  2. Ithas Nomen says:
    2 years ago

    I want to add a sprint function and random prompts in suspenseful areas just to put everyone on edge.

    Reply
  3. Mauro Gianetto says:
    2 years ago

    A personal not to do…. DON'T COPY PT PLEASE STOP YOU ARE KILLING ME

    Reply
  4. Sam Truesdale says:
    2 years ago

    6:32 I feel personally attacked..

    Reply
  5. Anna Jazmin says:
    2 years ago

    Hello everyone,
    This is not about the video this person made…
    I am looking for a really good Horror Game maker. I comment on random videos to see if I have luck.
    I had a really crazy dream. I wasn't in the horror game… I was watching someone play that horror game on Youtube in my dream. I won't say more details about that Horror dream. But I thought it was really good.
    So if anyone knows someone who can make horror games, can you please comment their Youtube channel name/ Email address/ whatever they have down there?
    Thank you so much!❤

    Reply
  6. ForgottenAtheist says:
    2 years ago

    Thanks mate, I am going to start working on my own horror game and needed something like thsi

    Reply
  7. V. Emil the II-nd says:
    2 years ago

    I would honestly wouldnt rely on too much darkness or jumpscares to make my horror game stand out.
    Then again, suspense aside, my game wouldnt exactly be scary if I completely ignored them.
    What I would make…is a story a bit similar to the Crooked Man with a protagonist that has a very rough life and whose situation goes from bad to worse.
    Add a bit of Silent Hill-inspired psychological horror, an unexpected yet fitting ending, good level design and carefully implemented scripted events and…you'll probably get a decent little horror game.

    Reply
  8. Michael Dark Angel says:
    2 years ago

    Should i publish a demo just for the feedback or the full version?

    Reply
  9. spring boy Nathan says:
    2 years ago

    so some games do not go scary cause of the lack of at least 2% of intensity games with an amount of intensity and fun is great for gameplay.

    Reply
  10. Steamed Beens Productions says:
    2 years ago

    I started working on a game and I want to base it on WW1. Since the setting is great for tension and uneasiness. I guess I could cut the player off from everyone else in the beginning and ship them off with no sense of objective, just try to find something to do. Find friendlies? Try and kill people? Idk just walk and wait and try not to mind the dead bodies you step on.

    Reply
  11. Foxtrot6624 says:
    2 years ago

    Sound design is key. The one thing every scary game has in common is good sound. Good sound can compensate for poor visuals, but great visuals can't compensate for poor sound

    Reply
  12. Annedroid 227 says:
    2 years ago

    Thank you for this! This was really helpful! I'm new to making games, and this was helpful. Thanks again! (✿◡‿◡)

    Reply
  13. gabriel sylvestre says:
    2 years ago

    This is how Michael Myers Halloween game should look

    Reply
  14. Meredith Lynne McLarty says:
    2 years ago

    Your video is awesome. Your accent is interesting. Where are you from originally?

    Reply
  15. drysilk says:
    2 years ago

    Good information! Thank you.

    Reply
  16. Marko Holtze says:
    2 years ago

    What is that second game called? really wanna play it 🙂

    Reply
  17. Amir Ridhwan says:
    2 years ago

    From my pov of playing horror games i always heard creepy music which is the best audio to make the game not looking like silent horror film…piano,creepy orchestral,incoming horror instrument…

    Reply
  18. ccletus says:
    2 years ago

    Is his Roblox or what

    Reply
  19. John_Big_Booty says:
    2 years ago

    I will say there are lots of horror games where voice acting is not a strong point. Resident evil and silent hill, and cry of fear come to mind. Cry of fear is still one of the best horror games I've ever played.

    Reply
  20. hey says:
    2 years ago

    What if dark is in your title, like "the dark forest"

    Reply
  21. TheBeardedVeteran says:
    2 years ago

    I love contemp!!

    Reply
  22. Laly says:
    2 years ago

    what are the games in the video please ? :'(

    Reply
  23. wetsandinapillowcase says:
    2 years ago

    As an artist interested in drawing gorey/uneasy feeling stuff, heres what I've picked up on.

    Loud noises scare the SH@T out of people, but get old easily. Use loud noises sparingly.

    If things look too flat or clean, it can be almost too nice looking. Real houses (abandoned places especcially) aren't that neat and proper, usually. Unless you're going for that "too clean" look.

    Both footsteps in look and noise are not all the same.

    Paranormal can be scary, but real killers and real mentally f#cked people are scarier. Take "Night shift/Stay out of the house" by Puppet Combo for example. You can't just rely on "oo spooky scary help me note!!" You actually need to show a character chopping some stuff up mercilessly.

    Teeth. For some reason, teeth are very scary to people. It's probably from the fear of someone showing their teeth to you due to agression (think of dogs or horses showing their teeth when upset)

    Eyes. Most people don't like being stared at.

    Reply
  24. Senpaija says:
    2 years ago

    What about not making the entire game happen insight a house, something humans find comforting and familiar?

    Reply
  25. Sven says:
    2 years ago

    What's the name of the game? Can you play it by yourself?

    Reply
  26. devNyorm says:
    2 years ago

    PT 2?

    Reply
  27. Offensive Username says:
    2 years ago

    "You know you know you know you know you know"

    Reply
  28. Offensive Username says:
    2 years ago

    Crying baby sounds and a little girl as enemy or voice coming out of nowhere always make for a good horror game.

    Reply
  29. Tristen Benneyy says:
    2 years ago

    Well it honestly depends what game you are going for there is one that you can’t see in at all yet pulls off a horrifying experience in sound and fnaf you cannot move but it bases itself off jump scares.

    Reply
  30. Michael Dark Angel says:
    2 years ago

    Is it a bad idea to make a horror game but you dont actually play them alot? 😅

    Reply
  31. Turtlemaster 326 says:
    2 years ago

    Ut the scary bit at the end. Build tension during the game so that when players jump, they jump high

    Reply
  32. Sam Sibbens says:
    2 years ago

    For the foot step sound, to make it have variety all you need is to randomize the pitch a little bit every time. Each footstep will sound different.
    Apply that same random pitch function to all your different footstep sounds

    Reply
  33. Freddie Freaker says:
    2 years ago

    Having a sprint function in a horror game always makes me uneasy because that means I'm gonna have to run from something at some point

    Reply
  34. DARKDAYZGAMESDDG says:
    2 years ago

    yes Im not going to do what most mediocre people will do with there games, most people will get ideas off of PT, or Allison road, but my ideas are coming straight from the source 90s horror games. I plan on locking my game 30fps for a classic feeling, but most people will judge the small footage I have of my game on my channel, but its not going to be anything what they or think it will be. the game im creating is purely based upon stories from the dark web! but worse, my game will either send the player to heaven or hell simple as that. great video boss youd pin this if you were humble!

    Reply
  35. DAClarkism says:
    2 years ago

    Honestly a lot of stuff was mentioned in the video, but one of the most important parts was glossed over I think – tension. Fear is subjective, tension is objective. The scary monster? Maybe it scares you maybe not. The way people can't ever get their keys and get the door unlocked while the whatever is storming toward them? That's tension. Base your horror game on tension and it will work, but be careful, you have to give people a break from tension, you can't go full bore all the time otherwise it's exhausting. The Tyrant from the RE2 Remake is a great example. He isn't really that scary to look at, but he makes a ton of noise, explores all over the police station looking for you, pops out at the most inconvenient times, and is unkillable.

    I've seen a game make a cartoon Santa Claus terrifying. All it took was a little music, lighting change, and an unkillable Santa Claus that is slightly slower/faster than the player and can kill them in 1 hit.

    Reply
  36. BloxxingDinosaurus says:
    2 years ago

    I mAde A sUpEr sCaRy .exe gAmE LiAsElDiMtIaReLxD

    .exe games are often very disappointing and annoying.

    Reply
  37. ink animates says:
    2 years ago

    Don't only use jumpscares to be scary. Use creepy sounds odd walls and floors for general atmosphere. Once you have the basic room and sounds, add in enemy's or something disturbing, like a dead corpse hanging, or something, That way the player is already creeped out and worried, you can jumpscare them for the scare to be more affective.

    Reply
  38. Unreal engine 4 horror games says:
    2 years ago

    Had anyone tried alien blackout 🤔 that game gives you a lot of fear!

    https://alienblackout.gamepedia.com/Alien:_Blackout_Wiki

    Reply
  39. Cristian Popa says:
    2 years ago

    what suggestions you have for a horror real time strategy game ?

    Reply
  40. Саша.Кактус says:
    2 years ago

    Thank you for advices.

    Reply
  41. Hatkin44 says:
    2 years ago

    How about android horror games?

    Reply
  42. wasabi chips says:
    2 years ago

    Visage: Lily's Chapter is a really good example of a good horror game, less jump scare, more build up, so much build up that that is what scares the hell out of you

    Reply
  43. Broken Banner - King of Horror says:
    2 years ago

    Awesome video mate! What's your horror game? I'd love to play it and record it for my channel 🙂

    Reply
  44. I regret my old name says:
    2 years ago

    I love how in Alien:Isolation the flamethrower doesn't have a bunch of ammo so it isn't just a crutch for people,but I'm also glad it is still useful.

    Reply

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